November 26, 2007World of WarcraftI have recently been playing World of Warcraft. I also considered playing Guild Wars, but I do not think I can get past the 20 cap level limit. Thankfully they are changing this issue in Guild Wars 2. I also feel from reading about the game play that it lacks a since of journey. I am still gong to give it a try one of these days. I am just a casual player since I don’t have much time devote to games. I have over the past three months managed to achieve level 56 Druid at the time of writing this.
My biggest gripe about World of Warcraft is not being able to play with other people unless they are on your realm (server). I have a lot of friends and co-workers who play the game, but I can’t play with any of them without starting over from scratch and leveling a brand new character (who has the time). I think they should have made the game instance based. I really do not see a benefit of separating people into single world realms. They should have made each zone a separate instance. This would solve all kinds of problems. This would balance the zones and reduce "dead content" which is mostly areas and dungeons level 58-60 in classic WoW. You could simply have less copies of the zones that are less popular. Most importantly this would allow anyone with a copy of WoW to play with anyone else with a copy of WoW. In this case, different zones can be handled by different servers I really can't think of a single flaw in this design. |
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